S2

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Ted Davis Basil.js Workshop
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Shown here are outputs from a weeklong basil.js workshop taught by Ted Davis. Our only constraints were that the final output had to be composed using basil.js and had to be printed on a thermal reciept printer. My partners and I sought to produce oblique versions of pen and paper games that you may have played as a kid to pass the time (exquisite corpse, word searches, mazes, etc.). The idea is that this could be implemented at barcades. 

 
We also enjoyed what happened when these different games would appear on top of one another. Knowing that this would render the game obsolete we needed to give these “misprints” alternative value. So (seflishly) we ended up having these misprints show up at varying degrees of rarity with a corresponding reward ($.50 off your next drink up to a free beer).

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